Runestones set the stage for all Battles. The move of 1 Runestone will affect positions of the surroundings. By moving 1 Runestone to align 3 or more of the same Attribute horizontally or vertically, Runestones will be dissolved to give your Monsters power to attack.
Dissolving 3 Runestones of same Attribute can initiate Attack.
Dissolving Heart Runestones is effected for Recovering.
In each Battle, Summoners can move 1 Runestone within a time limit; once Summoners let go of the Runestone or when time is up, Attack power will be calculated according to the Runestones dissolved. By dissolving 2 or more Runestone combinations at a time, Summoners can make a Combo. The more Combos you made, the more powerful Attacks are on enemies.
Making Combos can power up Attack.
Power will build up in the corresponding Monster in your Team according to Attribute of Runestones dissolved to inflict Attack. Dissolving Runestones of other Attributes will add power to the Attack when Combos are made. If Runestones of unrelated Attributes are dissolved, no Attack will be inflicted.
Dissolving Runestones, the team members of corresponding Attribute will initiate Attack to enemies.
Attack on all enemies
Except for Heart Runestones, dissolving 5 or more Runestones at a time can initiate Attack on all enemies.
Full Attack means to attack on multiple enemies.
When Summoners dissolve 5 or more Runestones at a time, Attack on all enemies can be initiated and an Enchanted Runestone will be generated to inflict greater attacking power when being dissolved.
Dissolving Enchanted Runestones can initiate more powerful Attack.
Active Skill: Every Monster has an Active Skill, which can only be activated after a certain number of Rounds. Only when Runestones have been moved and dissolved will be counted as a Round. Summoners need to ensure 3 or more Runestones are dissolved after moving them.
Active Skills enhance the ability of the Team to deal with difficult situations in a Battle.
Leader Skill: The level of Active Skill will affect the number of Rounds in Battles. To initiate Active Skill more frequently, Summoners need to get Level-up on Monsters’ Skills. Besides participating in more Battles, merging Monsters of the same Attribute (during Monster Level-up) can gain more EXP and make Skill Level-up more effective.
Choosing a suitable Leader is important for forming a competitive Team.
Whether it is Water, Fire and Earth from the nature; or Light and Dark from Gods and Demons. All Attributes are mutually exclusive.
Taking the advantage of opposing Attributes, clearing up enemies becomes much easier.
Exclusive in nature
Water quenches Fire; Fire incinerates Earth; Earth eases Water; while Light and Dark are mutually exclusive. Attack will be doubled by dissolving the opposing Attribute, otherwise the attack power will be halfed.
The nature of opposing Attribute strikes a balance between the power of Dark and Light.
Monsters could get Level-up when merging with other Monsters. Level-up will be stronger when absorbing Monsters of the same Attribute. Therefore, Summoners should fully utilize Monsters of the same Attribute to make Level-up more effective.
Level-up can enhance Monsters’ ability.
The level of Active Skill will affect the number of Rounds in Battles. To initiate Active Skill more frequently, Summoners need to get Level-up on Monsters’ Skills. Besides participating in more Battles, merging Monsters with the same Active Skill (during Monster Level Up) can have a chance to gain more EXP and make Skill Level-up more effective.
Using monsters with same skill for Level Up can increase skill level.
As Monsters Level max, specific Materials are required to Evolve. After Evolution, Monsters will adopt a different outlook but their Levels will return to basics while most of their levels of Ability will remain unchanged.
After evolution, some Monsters will have stronger Active and Leader Skills.